Make Modular Skeletal Mesh

TLL - Code Plugins - Apr 1, 2024

Customize skeletal meshes with ease

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  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Video

Documentation


With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity.


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Technical Details

Features:

  • Modular Extraction based on Material and/or Bone.
  • UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands.
  • Advanced Root Transform Controls: Fine-tune mesh positioning, rotation, and scaling with precision.
  • Math Operators for mesh manipulation: +, -, ~, &, and |.
  • Inherit LODs, Morph Targets and Cloth Asset from the base mesh.


Code Modules:

  •  MakeModularSkeletalMesh (Editor)


Number of Blueprints: 1

Number of C++ Classes: 1


Supported Platforms: Windows, MacOS


Important/Additional Notes:

  • This is NOT a merging tool. You can only utilize the Math Operators on the same mesh.
  • Doesn't support Morph Target (plan to be fixed in early Jun, the price might be doubled)


Disclaimer: assets show in the images are not included.