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PCG Biome: River Generator (Interactive Foliage, Tree, Water)

Defect - Environments - Mar 9, 2024

A complete solution for procedurally generated water, rivers, lakes and swamps. It fills terrain with water, plants and bushes according to desired water level. Interactive foliage with complex wind. Each individual leaf reacts to wind.

On Sale$59.99
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  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Useful Links

🎮 Demo | 🎬 Cinematic | 📚 Documentation | 📬 Discord | 🛒 Our Second Store

Technical Details


  • Interactive foliage (Photoscanned assets, uses Nanite no LODs included)
  • Complex hierarchical wind (each leaf reacts to wind) compatiable with Megascans Trees
  • PCG Blueprint Actor (Populates your Landscape with water and foliage)
  • Ambient and interaction sounds
  • Season Feature

Current Recommended Specs:

  • 12-Core CPU @ 3.4 GHz
  • 64 GB RAM
  • Nvidia RTX 3080 (or 4060 for frame generation support)
  • At least 10GB of VRAM.

Current Minimum Specs:

  • 8-Cores CPU @ 3.6 GHz
  • 32 GB RAM
  • Nvidia RTX 2080 (or higher)
  • At least 8GB of VRAM
  • 1080p resolution at 50%

Up to date graphics drivers and DirectX 12 support are required.

Please make sure to use included DefaultEngine.ini

This asset is designed to be used with

Upscaling and Frame Generation. 

True Next-Gen graphics and features, requires decent PC.

If the performance is still unacceptable, it may indicate that

your current system doesn`t meet requirements

for Nanite Foliage, Lumen Lighting, and Virtual Shadows.