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Pixel Fantasy Characters

Barrabum! - 2D Assets - Dec 4, 2023

Modular pixel art characters, with a wide variety of objects and hundreds of combinations to create different characters that you can use in all kinds of games, action, rpg, strategy, ...

  • Supported Platforms
  • Supported Engine Versions
    5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Sample Video​​


Modular pixel art characters with a variety of customization options, a large amount of weapons and equipment with which to make thousands of combinations, animals that can be used as mounts, weapons and animated effects.

Technical Details

Features:

  • 4 races, humans, orcs, goblins and elves
  • 40 different heads, 7 skin tones for humans, 7 skin tones for elves, 4 different skin tones for orcs and goblins
  • 30 hairstyles and 29 facial hair in 7 different colors
  • 230 weapons including swords, hammers, maces, flails, spears, polearms, daggers, axes, bows, crossbows, slings, shields, staffs, wands and firearms
  • 164 different types of outfits: metal, cloth and leather, with variations in 8 colors
  • 4 body animations: idle, walk, run and jump, in 12 different colors
  • More than 50 effects of weapon hits, projectiles, magic, fire, ice, poison and death
  • 4 different mounts, horse, elk, wild boar, wolf, with different colors and saddles and 11 chariots



Number of Textures: 234

Texture Resolutions: It is specified in the documentation since there are too many.


Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://drive.google.com/file/d/19P5sapNeW3OdnTFsqOMi3e8O6vG6Xlp9/view?usp=sharing

Important/Additional Notes: The characters included are modular, each part is separated on a sprite sheet. A folder named Demo has been included with some assembly examples, animations and some tips for creating new animations, the documentation explains how it works, so be sure to check both images and documentation.