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UE3 Home > Environment Artist

Environment Artist


As an environment artist, it is your job to provide the level designer with the content needed to create and populate the world, e.g. the environment. Environment artists can be tasked with creating a wide range of objects from architecture to machinery to ground clutter to vegetation and more. This generally involves creating models to be used as static meshes along with the textures and perhaps the materials to be applied to those meshes.

Unreal Engine 3 provides a flexible pipeline for getting content into the engine and a wide variety of tools for setting up, using, and optimizing that content enabling the creation of detailed environments without sacrificing performance.

  • fbx.jpg
    Technical documentation and tutorials over using the FBX pipeline to create content for and import content into UE3. Static Meshes - Skletal Meshes - Materials - Animations - Morph Targets.

Getting Started Topics

Content Creation Topics

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