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UE3 主页 > 用户界面 & HUD > Scaleform GFx > 如何将一个Object(对象)的数组传输到ActionScript(动作脚本)

如何将一个Object(对象)的数组传输到ActionScript(动作脚本)


概述


这个教程指导您如何在Unrealscript(虚幻脚本)和ActionScript(动作脚本)之间传输Object(对象)的数组。

从Unrealscript(虚幻脚本)到ActionScript(动作脚本)


UnrealScript(虚幻脚本)
  /** Item struct */
  struct Items
  {
    var string ItemName;
    var string ItemType;
    var string ItemDesc;
  };
  
  var array<Items> Inventory;
  
  function SetUpInventory()
  {
    local byte i;
    local GFxObject DataProvider;
    local GFxObject TempObj;
    local GFxObject RootMC;
  
    RootMC = GetVariableObject("_root");
  
    DataProvider = CreateArray();
  
    for (i = 0; i < Inventory.Length; i++)
    {
      TempObj = CreateObject("Object");
      TempObj.SetString("ItemName", Inventory[i].ItemName);
      TempObj.SetString("ItemType", Inventory[i].ItemType);
      TempObj.SetString("ItemDesc", Inventory[i].ItemDesc);
      DataProvider.SetElementObject(i, TempObj);
    }
  
    RootMC.SetObject("inventory", DataProvider);
    ShowInventory();
  }
  
  function ShowInventory()
  {
    ActionScriptVoid("showInventory");
  }
  

ActionScript(动作脚本)
  var inventory:Array = [];
  
  function showInventory()
  {
    for (i:Number = 0; i < inventory.length; i++)
    {
      trace("Name: " + inventory[i].ItemName + " | Type: " + inventory[i].ItemType + " | Description: " + inventory[i].ItemDesc);
    }
  }
  

从ActionScript(动作脚本)到Unrealscript(虚幻脚本)


UnrealScript(虚幻脚本)
  function ListInventory()
  {
    local GFxObject Item;
  
    // Method 1
    // These lines return the name, type, and description of the inventory item stored at element 0 of the inventory[] array in the Flash file.
    `log("Item Name: " @ RootMC.GetObject("inventory").GetElementMemberString(0, "ItemName"));
    `log("Item Type: " @ RootMC.GetObject("inventory").GetElementMemberString(0, "ItemType"));
    `log("Item Description: " @ RootMC.GetObject("inventory").GetElementMemberString(0, "ItemDesc"));
  
    // Method 2
    // This version first caches a reference to the GFxObject{} found at element 0 of the inventory[] array.
    Item = RootMC.GetObject("inventory").GetElementObject(0);
  
    `log("Item Name: " @ Item.GetString("ItemName"));
    `log("Item Type: " @ Item.GetString("ItemType"));
    `log("Item Description: " @ Item.GetString("ItemDesc"));
  }