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UE3 Home > Terrain System

Terrain System


The Terrain System provides a means of creating terrain geometry for large outdoor environments that automatically adjusts the level of detail based on proximity to the camera and allows for blending of multiple materials. It is complete with an editor that contains a suite of tools for modifying and manipulating the terrain(s).

The Terrain System is being replaced by the Landscape system once that system achieves feature parity with the current Terrain System.

General Topics

Level Creation Topics

Content Creation Topics