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Code Drop
A dynamically generated list of all code drop specific topics.
ChangeLogs2110 (26 Apr 2004 - 17:15)
ChangeLogs2226 (17 Mar 2004 - 23:59)
KnownIssues2110 (09 Jun 2005 - 20:26)
List of bugs for build 2110.
- Known Issues with 2110
- 2003/01/31 - Non-Unicode support on Linux
- 2003/01/13 - Mover-controlled antiportal actors
- 2003/01/13 - UseStaticMeshBatching .ini switch is ignored
- 2002/12/30 - UnrealEd: Changing RotGridSize causes crashes
- 2002/12/20 - Minor Linux building fix
- 2002/12/20 - UnrealEd: Zooming in and out with the mouse wheel is not even
- 2002/12/18 - UnrealEd: No prompt to save modified map when exiting
- 2002/12/18 - UnrealEd: Actors->"Hide Actors" incorrectly checked
- 2002/12/17 - UnrealEd: Animation browser shows only first animation on a mesh
- 2002/12/16 - Static mesh and BSP lighting issues
- 2002/12/13 - Handling classes that no longer exist
- 2002/12/13 - Particle rendering in editor (updated)
- 2002/12/13 - syntax error : identifier 'SHANDLE_PTR'
- 2002/12/10 - Texture viewer not receiving mouse clicks
- 2002/12/04 - Temporary fix for paths containing spaces in editor
- 2002/12/03 - Missing InteractionMaster.SetFocusTo() bugfix
- 2002/12/03 - LicenseeMode
- 2002/12/03 - Codedrop bonus: ucc make projects
- 2002/11/30 - LOD generation stray vertices
- 2002/11/28 - MasterServer directory in codedrop
- 2002/11/27 - FSortedStaticMeshBatchIndexBuffer crash
- 2002/11/26 - Xbox build shows splash screen then dies
- 2002/11/26 - Can't find file for package UT2003Fonts
- 2002/11/25 - Codedrop has old UnrealScript debugger
KnownIssues2227 (13 May 2004 - 19:28)
KnownIssues927 (26 Apr 2004 - 17:16)
- 927 Known Issues
- Anti-portal volumes only render when selected
- Terrain Issues
- Translucent attachments not sorted properly
- Networking issues
- Particle Collision
- SingleLineTrace bug
- CppText issues
- NullDrv memory corruption
- Movement rate mixup
- Findspot bug
- Screenshots don't get written or are mis-named
- You can't delete static meshes in the editor
- Streaming sound bug
- Shader.Diffuse -> TexPanner -> Combiner ignores TexPanner
- Projector Issues
- Named object confusion
- Legacy TickSimulated code in UpdateMovementAnimation
- Traveling between servers may lose inventory
- Rotators may not be replicated correctly