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Unreal Tournament Mod Developer Home
Welcome to the Unreal Tournament Mod Developer section of UDN, with all the details you need to become an expert with the award-winning Unreal Technology.If you are just getting started, visit What to Read First and Who Do I Ask About. Here is where you'll find all the deep, detailed, interesting information on working with the engine in a technical fashion: from building your own game or mod, to networking or rendering specifications, as well as documentation on the practical, audio, visual and physical aspects of producing Unreal Tournament based mod content. Everything from level design to textures, music to modeling, will be covered here, in both practical, hands-on, how-to format, as well as in a more formal, comprehensive, reference format. UDN is a Wiki, which means anyone can add or edit pages. We encourage you to join in the effort to make this site the best possible resource for Unreal Engine 2 mods. Learn more here.
Unreal Engine 2 (UT2003, UT2004)
Quick Links |
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Read These First - WhatToReadFirst - WhoDoIAskAbout Hardware and Software - RecommendedHardware - RecommendedSoftware Mods (UT2003, UT2004) (Topics) - Mod Author Community Portal - Improved Mod Support - Umod Installer - UnrealScript Source - Unreal Script Debug Packages - Unreal Development Environment (UDE) - UnrealScript Profiler - UnrealScript Debugger - Mod Authoring for Unreal Tournament (UT2003, UT2004) - Unreal Cache Lists Tutorial - Karma Example (UT2003) - Pushing Content (UT2003) - Navigation AI (UT2003) - Tweak Guide (UT2003) - Game Site - Forums Support - UT2004Mods (mailing list) - UT2004Servers (mailing list) - UT2003Servers (mailing list) - UT2003Mods (mailing list) |
Content Creation | ||
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Basics - IntroToUnrealEd - UnrealEdInterface - RotationGizmo - UnrealEdKeys - UnGlossary Techniques - LevelTransitions - LevelPreviewTutorial - LevelOptimization - VertexBlendingTutorial - ExampleMaps Tools - ModelingTOC - StaticMeshesFromMaya - ActorX - UmodWizard - CADtoUnreal |
Primitives - BspBrushesTutorial - StaticMeshesTutorial - MoversTutorial - TerrainTutorial - VolumesTutorial - FluidSurfaceTutorial Lighting and Textures - LightingBasics - TextureBrowserRef - MaterialTutorial - TextureSpecifications - TextureComparison Effects - ProjectorsTOC - ParticleSystems - ExampleParticleSystems - EmittersReference |
Animation - AnimNotifies - AnimBrowserTutorial - AnimBrowserReference Physics - IntroToKarma - KarmaReference - SimpleSVehicleExamples - CollisionTutorial Matinee - MatineeTutorial - MatineeExample - SampleMatineeTips Scripted Sequences - ScriptedSequenceTutorial - ScriptedSequenceActions - AIControllers - NavigationAI |
Technical and Programming |
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Code Drop - NewProjectPreparation UnrealScript - UnrealScriptReference Toolchain Support - ToolchainSupport - SlickEditMacros - VTuneUsage - UnrealDebugging - PerlUCCDepend |
Topics | |
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General Topics - AllTopics - GeneralTopics - GettingStartedTopics - SupportTopics - BizTopics? - LegalTopics? - 3DBuzzTopics? - MasteringUnrealTopics? - JapaneseTopics - ConsoleTopics - DeprecatedTopics - API Docs Technical Topics - ToolchainSupportTopics? - TechnicalTopics - UnrealScriptTopics - NetworkingTopics - RenderingTopics - EngineTopics - EditorTopics? - GameplayTopics - Xbox360Topics? - PS3Topics? |
Content Creation Topics - ContentCreationTopics - ArtTopics? - AnimationTopics - LevelEditingTopics - UnrealEdTopics - TerrainTopics - MaterialsTopics? - SkeletalMeshTopics? - StaticMeshTopics - PostProcesTopics? - PhysicsTopics - ParticleTopics - EmitterTopics - CinematicsTopics - ScriptingTopics - UserInterfaceTopics - AudioTopics - AITopics - SkeletalMeshTopics? - StaticMeshTopics |
Unreal Engine 1 (Unreal Tournament)
Unreal Engine 1 is no longer supported; but some information may be relevant for development.Developers |
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Mods (Unreal Tournament) - Mod Authoring for Unreal Tournament? - The Dusty Tome of UnrealScript Black Magic? - Replication De-Obfuscation ? |
Technical and Content Creation - UnrealScript Language Reference? - Unreal Classes? - Unreal Packages? - Unreal Networking Architecture? - Unreal Audio Subsystem? |
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