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MovieTexture
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Materials & Textures > Movie Texture
Movie Texture
Overview
Importing a new movie file
Movie texture properties
MovieStream_Memory
- this option loads the entire contents of the movie file into memory before playback begins. The decoder then decodes the movie stream directly from this memory.
MovieStream_File
- (not implemented)
These are the options available for controlling the initial movie playback for the resource:
Looping
- if enabled then the movie will loop back and restart playback from the beginning of the movie once the end of the movie is reached.
AutoPlay
- if enabled then playback begins immediately after the movie has been imported. Otherwise, only a single frame of the movie is decoded and then playback is paused.
Script functionality
Play()
- Begins the decoding and playback of a movie. Calling this function will also un-pause a previously paused movie or restart playback on a stopped movie.
Pause()
- Pauses the decoding and playback of a movie. Calling Play()
will resume playback.
Stop()
- Same as Pause() except that the movie stream is also reset to the first frame. Calling Play()
will resume playback.
Note that the decoding from the movie stream will use up some CPU time but the decoding occurs on the rendering thread.