unreal.ARSharedWorldReplicationState

class unreal.ARSharedWorldReplicationState(preview_image_offset=0, ar_world_offset=0)

Bases: unreal.StructBase

Per player information about what data has been sent to them

C++ Source:

  • Module: AugmentedReality
  • File: ARSharedWorldGameMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ar_world_offset (int32): [Read-Write] The offset in the overall ARWorld data buffer
  • preview_image_offset (int32): [Read-Write] The offset in the overall image data buffer
ar_world_offset

(int32) – [Read-Only] The offset in the overall ARWorld data buffer

preview_image_offset

(int32) – [Read-Only] The offset in the overall image data buffer