unreal.ARSkeletonDefinition

class unreal.ARSkeletonDefinition(num_joints: int = 0, joint_names: None = [], parent_indices: None = [])

Bases: StructBase

Represents a hierarchy of a human pose skeleton tracked by the AR system

C++ Source:

  • Module: AugmentedReality

  • File: ARTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • joint_names (Array[Name]): [Read-Write] The name of each joint in this skeleton

  • num_joints (int32): [Read-Write] How many joints this skeleton has

  • parent_indices (Array[int32]): [Read-Write] The parent index of each joint in this skeleton

property joint_names: None

[Read-Only] The name of each joint in this skeleton

Type:

(Array[Name])

property num_joints: int

[Read-Only] How many joints this skeleton has

Type:

(int32)

property parent_indices: None

[Read-Only] The parent index of each joint in this skeleton

Type:

(Array[int32])