unreal.ActorInitStateChangedBPDelegate

class unreal.ActorInitStateChangedBPDelegate(*args: Any, **kwargs: Any)

Bases: DelegateBase

Blueprint delegate called when an actor feature changes init state

Parameters:

params (ActorInitStateChangedParams) –

C++ Source:

  • Plugin: ModularGameplay

  • Module: ModularGameplay

  • File: GameFrameworkComponentDelegates.h