unreal.AnimNode_RemapCurvesFromMesh

class unreal.AnimNode_RemapCurvesFromMesh(source_pose: PoseLink = [], expression_list: CurveExpressionList = [], curve_expressions_data_asset: CurveExpressionsDataAsset = Ellipsis, curve_expressions: None = {}, expressions_immutable: bool = False, source_mesh_component: SkeletalMeshComponent = Ellipsis, use_attached_parent: bool = False)

Bases: AnimNode_RemapCurvesBase

Anim Node Remap Curves from Mesh

C++ Source:

  • Plugin: CurveExpression

  • Module: CurveExpression

  • File: AnimNode_RemapCurvesFromMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_expressions (Map[Name, str]): [Read-Write]

  • curve_expressions_data_asset (CurveExpressionsDataAsset): [Read-Write]

  • expression_list (CurveExpressionList): [Read-Write]

  • expression_source (RemapCurvesExpressionSource): [Read-Write]

  • expressions_immutable (bool): [Read-Write] The expression map given is immutable and will not change during runtime. Improves performance.

  • source_mesh_component (SkeletalMeshComponent): [Read-Write] This is used by default if it’s valid

  • source_pose (PoseLink): [Read-Write]

  • use_attached_parent (bool): [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source

property source_mesh_component: SkeletalMeshComponent

[Read-Write] This is used by default if it’s valid

Type:

(SkeletalMeshComponent)

property use_attached_parent: bool

[Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source

Type:

(bool)