unreal.AnimNode_RemapCurvesFromMesh
¶
- class unreal.AnimNode_RemapCurvesFromMesh(source_pose: PoseLink = [], expression_list: CurveExpressionList = [], curve_expressions_data_asset: CurveExpressionsDataAsset = Ellipsis, curve_expressions: None = {}, expressions_immutable: bool = False, source_mesh_component: SkeletalMeshComponent = Ellipsis, use_attached_parent: bool = False)¶
Bases:
AnimNode_RemapCurvesBase
Anim Node Remap Curves from Mesh
C++ Source:
Plugin: CurveExpression
Module: CurveExpression
File: AnimNode_RemapCurvesFromMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_expressions
(Map[Name, str]): [Read-Write]curve_expressions_data_asset
(CurveExpressionsDataAsset): [Read-Write]expression_list
(CurveExpressionList): [Read-Write]expression_source
(RemapCurvesExpressionSource): [Read-Write]expressions_immutable
(bool): [Read-Write] The expression map given is immutable and will not change during runtime. Improves performance.source_mesh_component
(SkeletalMeshComponent): [Read-Write] This is used by default if it’s validsource_pose
(PoseLink): [Read-Write]use_attached_parent
(bool): [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source
- property source_mesh_component: SkeletalMeshComponent¶
[Read-Write] This is used by default if it’s valid
- Type: