unreal.AnimNotifyEvent

class unreal.AnimNotifyEvent(trigger_weight_threshold=1e-05, notify_name='None', notify=None, notify_state_class=None, montage_tick_type=MontageNotifyTickType.QUEUED, notify_trigger_chance=1.0, notify_filter_type=NotifyFilterType.NO_FILTERING, notify_filter_lod=0, trigger_on_dedicated_server=True, trigger_on_follower=False)

Bases: unreal.AnimLinkableElement

Triggers an animation notify. Each AnimNotifyEvent contains an AnimNotify object which has its Notify method called and passed to the animation.

C++ Source:

  • Module: Engine
  • File: AnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • link_method (AnimLinkMethod): [Read-Write] The method we are using to calculate our times
  • linked_sequence (AnimSequenceBase): [Read-Only] The Animation Sequence that this montage element will link to, when the sequence changes in either length or rate; the element will correctly place itself in relation to the sequence
  • montage_tick_type (MontageNotifyTickType): [Read-Write] Montage Tick Type
  • notify (AnimNotify): [Read-Write] Notify
  • notify_filter_lod (int32): [Read-Write] LOD to start filtering this notify from.
  • notify_filter_type (NotifyFilterType): [Read-Write] Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD
  • notify_name (Name): [Read-Write] Notify Name
  • notify_state_class (AnimNotifyState): [Read-Write] Notify State Class
  • notify_trigger_chance (float): [Read-Write] Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers
  • slot_index (int32): [Read-Write] The slot index we are currently using within LinkedMontage
  • trigger_on_dedicated_server (bool): [Read-Write] If disabled this notify will be skipped on dedicated servers
  • trigger_on_follower (bool): [Read-Write] If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies trigger
  • trigger_weight_threshold (float): [Read-Write] Trigger Weight Threshold
montage_tick_type

(MontageNotifyTickType) – [Read-Write] Montage Tick Type

notify

(AnimNotify) – [Read-Write] Notify

notify_filter_lod

(int32) – [Read-Write] LOD to start filtering this notify from.

notify_filter_type

(NotifyFilterType) – [Read-Write] Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD

notify_name

(Name) – [Read-Only] Notify Name

notify_state_class

(AnimNotifyState) – [Read-Write] Notify State Class

notify_trigger_chance

(float) – [Read-Write] Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers

trigger_on_dedicated_server

(bool) – [Read-Write] If disabled this notify will be skipped on dedicated servers

trigger_on_follower

(bool) – [Read-Write] If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies trigger

trigger_weight_threshold

(float) – [Read-Write] Trigger Weight Threshold