unreal.BaseActorFilter

class unreal.BaseActorFilter(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base Actor Filter

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: BaseActorFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • should_run_global_filter (bool): [Read-Write]

  • should_run_unit_filter (bool): [Read-Write]

filter(source) Array[Actor]

Filter

Parameters:

source (Array[Actor]) –

Return type:

Array[Actor]

filter_unit(source) bool

Filter Unit

Parameters:

source (Actor) –

Return type:

bool