unreal.BaseCompositeCommand

class unreal.BaseCompositeCommand(outer: Object | None = None, name: Name | str = 'None')

Bases: UTBBaseCommand

Base Composite Command

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: BaseCompositeCommand.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (str): [Read-Write]

  • commands (Array[UTBBaseCommand]): [Read-Write]

  • icon_path (str): [Read-Write] The icon path for the command

  • keyboard_shortcut (InputChord): [Read-Write]

  • name (str): [Read-Write] The name of the command

  • show_parameters (bool): [Read-Write]

  • tooltip (str): [Read-Write]

  • ui_override (type(Class)): [Read-Write]

property commands: None

[Read-Write]

Type:

(Array[UTBBaseCommand])