unreal.BaseModifierGroup

class unreal.BaseModifierGroup(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Implements base logic to keep group names unique within a hierachy

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamExtensions

  • File: BaseModifierGroup.h

Editor Properties: (see get_editor_property/set_editor_property)

  • node_name (Name): [Read-Write]