unreal.BlendStackAnimNodeLibrary
¶
- class unreal.BlendStackAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations that can be run on a Blend Stack node via Anim Node Functions such as “On Become Relevant” and “On Update”.
C++ Source:
Plugin: BlendStack
Module: BlendStack
File: BlendStackAnimNodeLibrary.h
- classmethod blend_to(context, blend_stack_node, animation_asset=None, animation_time=0.000000, loop=False, mirrored=False, blend_time=0.200000, blend_parameters=[0.000000, 0.000000, 0.000000], wanted_play_rate=1.000000, activation_delay=0.000000) None ¶
Blend To
- Parameters:
context (AnimUpdateContext) –
blend_stack_node (BlendStackAnimNodeReference) –
animation_asset (AnimationAsset) –
animation_time (float) –
loop (bool) –
mirrored (bool) –
blend_time (float) –
blend_parameters (Vector) –
wanted_play_rate (float) –
activation_delay (float) –
- classmethod convert_to_blend_stack_node(node) -> (BlendStackAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Get a blend stack node context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_blend_stack_node_pure(node) -> (blend_stack_node=BlendStackAnimNodeReference, result=bool)¶
Get a blend stack node context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
blend_stack_node (BlendStackAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod force_blend_next_update(blend_stack_node) None ¶
Force Blend Next Update
- Parameters:
blend_stack_node (BlendStackAnimNodeReference) –
- classmethod get_current_blend_stack_anim_asset(node) AnimationAsset ¶
Get the current AnimationAsset that is playing from a Blend Stack Input node
- Parameters:
node (AnimNodeReference) –
- Return type:
- classmethod get_current_blend_stack_anim_asset_time(node) float ¶
Get the current elapsed time of the animation that is playing from a Blend Stack Input node
- Parameters:
node (AnimNodeReference) –
- Return type: