unreal.BlendStackInputAnimNodeLibrary
¶
- class unreal.BlendStackInputAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations that can be run on a Blend Stack node via Anim Node Functions such as “On Become Relevant” and “On Update”.
C++ Source:
Plugin: BlendStack
Module: BlendStack
File: BlendStackInputAnimNodeLibrary.h
- classmethod convert_to_blend_stack_input_node(node) -> (BlendStackInputAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Get a blend stack input node context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_blend_stack_input_node_pure(node) -> (blend_stack_input_node=BlendStackInputAnimNodeReference, result=bool)¶
Get a blend stack input node context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
blend_stack_input_node (BlendStackInputAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod get_properties(blend_stack_input_node) -> (animation_asset=AnimationAsset, accumulated_time=float)¶
Get Properties
- Parameters:
blend_stack_input_node (BlendStackInputAnimNodeReference) –
- Returns:
animation_asset (AnimationAsset):
accumulated_time (float):
- Return type:
tuple