unreal.BoneSocketTarget

class unreal.BoneSocketTarget

Bases: StructBase

Bone Socket Target

C++ Source:

  • Module: Engine

  • File: BoneSocketReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_reference (BoneReference): [Read-Write]

  • socket_reference (SocketReference): [Read-Write]

  • use_socket (bool): [Read-Write]