unreal.BoneSocketTarget

class unreal.BoneSocketTarget

Bases: unreal.StructBase

Bone Socket Target

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_SkeletalControlBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_reference (BoneReference): [Read-Write] Bone Reference
  • socket_reference (SocketReference): [Read-Write] Socket Reference
  • use_socket (bool): [Read-Write] Use Socket