unreal.CEClonerSphereRandomLayout
¶
- class unreal.CEClonerSphereRandomLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBase
CECloner Sphere Random Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerSphereRandomLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
count
(int32): [Read-Write]distribution
(float): [Read-Write]latitude
(float): [Read-Write]longitude
(float): [Read-Write]orient_mesh
(bool): [Read-Write]radius
(float): [Read-Write]rotation
(Rotator): [Read-Write]scale
(Vector): [Read-Write]
- get_count() int32 ¶
Get Count
- Return type:
int32