unreal.CEClonerMeshLayout
¶
- class unreal.CEClonerMeshLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBase
CECloner Mesh Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerMeshLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
asset
(CEClonerMeshAsset): [Read-Write]count
(int32): [Read-Write]sample_actor_weak
(Actor): [Read-Write]sample_data
(CEClonerMeshSampleData): [Read-Write]
- property asset: CEClonerMeshAsset¶
[Read-Write]
- Type:
- get_asset() CEClonerMeshAsset ¶
Get Asset
- Return type:
- get_count() int32 ¶
Get Count
- Return type:
int32
- get_sample_data() CEClonerMeshSampleData ¶
Get Sample Data
- Return type:
- property sample_data: CEClonerMeshSampleData¶
[Read-Write]
- Type:
- set_asset(asset) None ¶
Set Asset
- Parameters:
asset (CEClonerMeshAsset) –
- set_sample_data(sample_data) None ¶
Set Sample Data
- Parameters:
sample_data (CEClonerMeshSampleData) –