unreal.ClientConversationMessage

class unreal.ClientConversationMessage(speaker_id: GameplayTag = Ellipsis, participant_display_name: Text = '', text: Text = '', metadata_parameters: None = [])

Bases: StructBase

Client Conversation Message

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • metadata_parameters (Array[ConversationNodeParameterPair]): [Read-Write] Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)

  • participant_display_name (Text): [Read-Write]

  • speaker_id (GameplayTag): [Read-Write]

  • text (Text): [Read-Write]

property metadata_parameters: None

“Angry”/”Happy”)

Type:

(Array[ConversationNodeParameterPair])

Type:

[Read-Write] Additional metadata for this message (e.g. Emotion

property participant_display_name: Text

[Read-Write]

Type:

(Text)

property speaker_id: GameplayTag

[Read-Write]

Type:

(GameplayTag)

property text: Text

[Read-Write]

Type:

(Text)