unreal.ClientConversationMessagePayload

class unreal.ClientConversationMessagePayload(message: ClientConversationMessage = Ellipsis, participants: ConversationParticipants = Ellipsis, current_node: ConversationNodeHandle = [], options: None = [])

Bases: StructBase

Client Conversation Message Payload

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_node (ConversationNodeHandle): [Read-Write]

  • message (ClientConversationMessage): [Read-Write]

  • options (Array[ClientConversationOptionEntry]): [Read-Write]

  • participants (ConversationParticipants): [Read-Write]

property current_node: ConversationNodeHandle

[Read-Write]

Type:

(ConversationNodeHandle)

property message: ClientConversationMessage

[Read-Write]

Type:

(ClientConversationMessage)

property options: None

[Read-Write]

Type:

(Array[ClientConversationOptionEntry])

property participants: ConversationParticipants

[Read-Write]

Type:

(ConversationParticipants)