unreal.CommonUIHoldData

class unreal.CommonUIHoldData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputBaseTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gamepad (InputHoldData): [Read-Write]

  • keyboard_and_mouse (InputHoldData): [Read-Write]

  • touch (InputHoldData): [Read-Write]