unreal.CommonUIHoldData
¶
- class unreal.CommonUIHoldData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
gamepad
(InputHoldData): [Read-Write]keyboard_and_mouse
(InputHoldData): [Read-Write]touch
(InputHoldData): [Read-Write]