unreal.CommonUIInputData

class unreal.CommonUIInputData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputBaseTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_back_action (DataTableRowHandle): [Read-Write]

  • default_click_action (DataTableRowHandle): [Read-Write]

  • default_hold_data (Class): [Read-Write] Newly created CommonButton widgets will use these hold values by default if bRequiresHold is true. Inherits from UCommonUIHoldData.

  • enhanced_input_back_action (InputAction): [Read-Write]

  • enhanced_input_click_action (InputAction): [Read-Write]