unreal.ConstantQResults
¶
- class unreal.ConstantQResults(time_seconds: float = 0.0, spectrum_values: None = [])¶
Bases:
StructBase
The results of the ConstantQ analysis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQ.h
Editor Properties: (see get_editor_property/set_editor_property)
spectrum_values
(Array[float]): [Read-Write] The spectrum values from the FFTtime_seconds
(float): [Read-Write] The time in seconds since analysis began of this ConstantQ analysis result