unreal.ConstrainComponentPropName

class unreal.ConstrainComponentPropName

Bases: unreal.StructBase

Struct used to specify the property name of the component to constrain

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_name (Name): [Read-Write] Name of property