unreal.ControlRigSnapSettings

class unreal.ControlRigSnapSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Control Rig Snap Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • baking_key_settings (BakingKeySettings): [Read-Write]

  • frame_increment (int32): [Read-Write]

  • keep_offset (bool): [Read-Write] When snapping keep offset, if false snap completely

  • reduce_keys (bool): [Read-Write]

  • snap_position (bool): [Read-Write] When snapping, also snap position

  • snap_rotation (bool): [Read-Write] When snapping, also snap rotation

  • snap_scale (bool): [Read-Write] When snapping, also snap scale

  • tolerance (float): [Read-Write]

property baking_key_settings: BakingKeySettings

[Read-Write]

Type:

(BakingKeySettings)

property frame_increment: int

[Read-Write]

Type:

(int32)

property keep_offset: bool

[Read-Write] When snapping keep offset, if false snap completely

Type:

(bool)

property reduce_keys: bool

[Read-Write]

Type:

(bool)

property snap_position: bool

[Read-Write] When snapping, also snap position

Type:

(bool)

property snap_rotation: bool

[Read-Write] When snapping, also snap rotation

Type:

(bool)

property snap_scale: bool

[Read-Write] When snapping, also snap scale

Type:

(bool)

property tolerance: float

[Read-Write]

Type:

(float)