unreal.ControlRigTestData
¶
- class unreal.ControlRigTestData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Control Rig Test Data
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigTestData.h
Editor Properties: (see get_editor_property/set_editor_property)
control_rig_object_path
(SoftObjectPath): [Read-Only]frames_to_skip
(Array[int32]): [Read-Write]initial
(ControlRigTestDataFrame): [Read-Only]input_frames
(Array[ControlRigTestDataFrame]): [Read-Only]output_frames
(Array[ControlRigTestDataFrame]): [Read-Only]tolerance
(double): [Read-Write]
- property control_rig_object_path: SoftObjectPath¶
[Read-Only]
- Type:
- classmethod create_new_asset(desired_package_path, blueprint_path_name) ControlRigTestData ¶
Create New Asset
- Parameters:
- Return type:
- get_frame_index_for_time(seconds, input=False) int32 ¶
Get Frame Index for Time
- Parameters:
seconds (double) –
input (bool) –
- Return type:
int32
- get_playback_mode() ControlRigTestDataPlaybackMode ¶
Get Playback Mode
- Return type:
- property initial: ControlRigTestDataFrame¶
[Read-Only]
- Type:
- record(control_rig, recording_duration=0.000000) bool ¶
Record
- Parameters:
control_rig (ControlRig) –
recording_duration (double) –
- Return type:
- setup_replay(control_rig, ground_truth=True) bool ¶
Setup Replay
- Parameters:
control_rig (ControlRig) –
ground_truth (bool) –
- Return type: