unreal.ControlRig_OnControlSelectedBP

class unreal.ControlRig_OnControlSelectedBP(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

To support Blueprints/scripting, we need a different delegate type (a ‘Dynamic’ delegate) which supports looser style UFunction binding (using names).

Parameters:

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRig.h