unreal.CustomizableObjectNodeCopyMaterial

class unreal.CustomizableObjectNodeCopyMaterial(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeMaterial

Copy Material node. Duplicates a Material Node. Duplicates all Material node input pins and properties except for the Mesh input pin. A new Mesh has to be defined through the new Mesh input pin.

Input pins: - Mesh: New mesh. - Material: Material to duplicate.

Output pins: - Material: New material.

Properties:

[NONE]

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeCopyMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material (MaterialInterface): [Read-Write]

  • mesh_component_index (int32): [Read-Write] Selects which Mesh component of the Instance this material belongs to

  • reuse_material_between_lo_ds (bool): [Read-Write] Materials will be reused between LODs when possible unless explicitly disabled.

  • tags (Array[str]): [Read-Write]

  • texture_parameters_mode (NodePinMode): [Read-Write] Set all Mateiral Texture Parameters to the specified mode. Each Texture Parameter Pin can override this mode.