unreal.CustomizableObjectNodeMeshClipDeform
¶
- class unreal.CustomizableObjectNodeMeshClipDeform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBase
Customizable Object Node Mesh Clip Deform
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeMeshClipDeform.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_method
(ShapeBindingMethod): [Read-Write]multiple_tag_policy
(MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.tags
(Array[str]): [Read-Write]