unreal.CustomizableObjectNodeMeshClipDeform

class unreal.CustomizableObjectNodeMeshClipDeform(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierBase

Customizable Object Node Mesh Clip Deform

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeMeshClipDeform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding_method (ShapeBindingMethod): [Read-Write]

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.

  • tags (Array[str]): [Read-Write]

property tags: None

[Read-Write]

Type:

(Array[str])