unreal.CustomizableObjectNodeMeshClipMorph
¶
- class unreal.CustomizableObjectNodeMeshClipMorph(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBase
Customizable Object Node Mesh Clip Morph
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeMeshClipMorph.h
Editor Properties: (see get_editor_property/set_editor_property)
b
(float): [Read-Write] The length from the morph start to the clip plane.bone_name
(Name): [Read-Write]exponent
(float): [Read-Write] Controls the morph curve shape. A value of 1 is linear, less than 1 is concave and greater than 1 convex.invert_normal
(bool): [Read-Write] Flag to invert the normal directionlocal_start_offset
(bool): [Read-Write] Toggles between a local or global start offset.max_effect_radius
(float): [Read-Write] The maximum distance from the origin of the widget where vertices will be affected. If negative, there will be no limit.multiple_tag_policy
(MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.radius
(float): [Read-Write] First radius of the ellipse that the mesh is morphed into.radius2
(float): [Read-Write] Second radius of the ellipse that the mesh is morphed into.reference_skeleton_index
(uint32): [Read-Write]rotation_angle
(float): [Read-Write] Ellipse Rotation in degrees around the bone axis.start_offset
(Vector): [Read-Write] Offset from the origin of the selected bone to the actual start of the morph.tags
(Array[str]): [Read-Write]