unreal.CustomizableObjectNodeMeshClipMorph

class unreal.CustomizableObjectNodeMeshClipMorph(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierBase

Customizable Object Node Mesh Clip Morph

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeMeshClipMorph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b (float): [Read-Write] The length from the morph start to the clip plane.

  • bone_name (Name): [Read-Write]

  • exponent (float): [Read-Write] Controls the morph curve shape. A value of 1 is linear, less than 1 is concave and greater than 1 convex.

  • invert_normal (bool): [Read-Write] Flag to invert the normal direction

  • local_start_offset (bool): [Read-Write] Toggles between a local or global start offset.

  • max_effect_radius (float): [Read-Write] The maximum distance from the origin of the widget where vertices will be affected. If negative, there will be no limit.

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.

  • radius (float): [Read-Write] First radius of the ellipse that the mesh is morphed into.

  • radius2 (float): [Read-Write] Second radius of the ellipse that the mesh is morphed into.

  • reference_skeleton_index (uint32): [Read-Write]

  • rotation_angle (float): [Read-Write] Ellipse Rotation in degrees around the bone axis.

  • start_offset (Vector): [Read-Write] Offset from the origin of the selected bone to the actual start of the morph.

  • tags (Array[str]): [Read-Write]

property tags: None

[Read-Write]

Type:

(Array[str])