unreal.CustomizableObjectNodeMeshClipWithMesh

class unreal.CustomizableObjectNodeMeshClipWithMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierBase

Customizable Object Node Mesh Clip with Mesh

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeMeshClipWithMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • array_material_node_to_clip_with_id (Array[Guid]): [Read-Write] !< Array with the Guids of the nodes with the same material inside the CustomizableObjectToClipWith CO (if any is assigned)

  • customizable_object_to_clip_with (CustomizableObject): [Read-Write] !< If assigned, then a material inside this CO will be clipped by this node. !< If several materials with the same name, all are considered (to cover all LOD levels)

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write]

  • tags (Array[str]): [Read-Write]

  • transform (Transform): [Read-Write] Mesh Transform

property tags: None

[Read-Write]

Type:

(Array[str])