unreal.DMMaterialStageThroughputLayerBlend
¶
- class unreal.DMMaterialStageThroughputLayerBlend(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughput
DMMaterial Stage Throughput Layer Blend
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageThroughputLayerBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs
(bool): [Read-Only]component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]input_connectors
(Array[DMMaterialStageConnector]): [Read-Only]input_required
(bool): [Read-Only]is_alpha_only_blend
(bool): [Read-Write]mask_channel_override
(AvaColorChannel): [Read-Write] Changes the output channel of the mask input.name
(Text): [Read-Only]output_connectors
(Array[DMMaterialStageConnector]): [Read-Only]premultiply_alpha
(bool): [Read-Write] Additionally multiplies the output of the RGB Stage by the output from this Stage.preview_material
(Material): [Read-Only]
- get_mask_channel_override() AvaColorChannel ¶
Get Mask Channel Override
- Return type:
- property mask_channel_override: AvaColorChannel¶
[Read-Only] Changes the output channel of the mask input.
- Type:
- property premultiply_alpha: bool¶
[Read-Only] Additionally multiplies the output of the RGB Stage by the output from this Stage.
- Type:
(bool)
- set_mask_channel_override(mask_channel) None ¶
Set Mask Channel Override
- Parameters:
mask_channel (AvaColorChannel) –