unreal.DMMaterialSubStage
¶
- class unreal.DMMaterialSubStage(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStage
A stage that is a subobject of another stage.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialSubStage.h
Editor Properties: (see get_editor_property/set_editor_property)
can_change_source
(bool): [Read-Only]component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]enabled
(bool): [Read-Only]input_connection_map
(Array[DMMaterialStageConnection]): [Read-Only] How our inputs connect to the inputs of this stage’s sourceinputs
(Array[DMMaterialStageInput]): [Read-Only]is_being_edited
(bool): [Read-Only]parent_stage
(DMMaterialStage): [Read-Only]preview_material_base
(Material): [Read-Only]preview_material_dynamic
(MaterialInstanceDynamic): [Read-Only]source
(DMMaterialStageSource): [Read-Only]
- classmethod create_material_sub_stage(parent_stage) DMMaterialSubStage ¶
Create Material Sub Stage
- Parameters:
parent_stage (DMMaterialStage) –
- Return type:
- property parent_stage: DMMaterialStage¶
[Read-Only]
- Type: