unreal.DMXDisplayClusterLightCardActorDataValueRanges

class unreal.DMXDisplayClusterLightCardActorDataValueRanges

Bases: StructBase

DMXDisplay Cluster Light Card Actor Data Value Ranges

C++ Source:

  • Plugin: DMXDisplayCluster

  • Module: DMXDisplayClusterLightCard

  • File: DMXDisplayClusterLightCardComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_distance_from_center (double): [Read-Write]

  • max_exposure (float): [Read-Write]

  • max_feathering (float): [Read-Write]

  • max_gain (float): [Read-Write]

  • max_gradient_angle (float): [Read-Write]

  • max_latitude (double): [Read-Write]

  • max_latitude_v (float): [Read-Write] Max latitude when the light card uses UV Mode

  • max_longitude (double): [Read-Write]

  • max_longitude_u (float): [Read-Write] Max longitude when the light card uses UV Mode

  • max_pitch (double): [Read-Write]

  • max_scale (Vector2D): [Read-Write]

  • max_spin (double): [Read-Write]

  • max_temperature (float): [Read-Write]

  • max_tint (float): [Read-Write]

  • max_yaw (double): [Read-Write]

  • min_distance_from_center (double): [Read-Write]

  • min_exposure (float): [Read-Write]

  • min_feathering (float): [Read-Write]

  • min_gain (float): [Read-Write]

  • min_gradient_angle (float): [Read-Write]

  • min_latitude (double): [Read-Write]

  • min_latitude_v (float): [Read-Write] Min latitude when the light card uses UV Mode

  • min_longitude (double): [Read-Write]

  • min_longitude_u (float): [Read-Write] Min longitude when the light card uses UV Mode

  • min_pitch (double): [Read-Write]

  • min_scale (Vector2D): [Read-Write]

  • min_spin (double): [Read-Write]

  • min_temperature (float): [Read-Write]

  • min_tint (float): [Read-Write]

  • min_yaw (double): [Read-Write]