unreal.DMXImportGDTFDMXChannel

class unreal.DMXImportGDTFDMXChannel(dmx_break: int = 0, offset: None = [], default: DMXImportGDTFDMXValue = Ellipsis, highlight: DMXImportGDTFDMXValue = Ellipsis, geometry: Name = 'None', logical_channel: DMXImportGDTFLogicalChannel = Ellipsis)

Bases: StructBase

DMXImport GDTFDMXChannel

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (DMXImportGDTFDMXValue): [Read-Write]

  • dmx_break (int32): [Read-Write]

  • geometry (Name): [Read-Write]

  • highlight (DMXImportGDTFDMXValue): [Read-Write]

  • logical_channel (DMXImportGDTFLogicalChannel): [Read-Write]

  • offset (Array[int32]): [Read-Write]

property default: DMXImportGDTFDMXValue

[Read-Only]

Type:

(DMXImportGDTFDMXValue)

property dmx_break: int

[Read-Only]

Type:

(int32)

property geometry: Name

[Read-Only]

Type:

(Name)

property highlight: DMXImportGDTFDMXValue

[Read-Only]

Type:

(DMXImportGDTFDMXValue)

property logical_channel: DMXImportGDTFLogicalChannel

[Read-Only]

Type:

(DMXImportGDTFLogicalChannel)

property offset: None

[Read-Only]

Type:

(Array[int32])