unreal.DMXPixelMappingOutputComponent

class unreal.DMXPixelMappingOutputComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXPixelMappingBaseComponent

Base class for all Designer and configurable components

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingOutputComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_color (LinearColor): [Read-Write]

  • editor_position_with_rotation (Vector2D): [Read-Write]

  • lock_in_designer (bool): [Read-Write]

  • parent (DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.

  • position_x (float): [Read-Write]

  • position_y (float): [Read-Write]

  • rotation (double): [Read-Write]

  • size_x (float): [Read-Write]

  • size_y (float): [Read-Write]

  • visible_in_designer (bool): [Read-Write]

property editor_color: LinearColor

[Read-Write]

Type:

(LinearColor)

property lock_in_designer: bool

[Read-Only]

Type:

(bool)

property position_x: float

[Read-Only]

Type:

(float)

property position_y: float

[Read-Only]

Type:

(float)

property rotation: float

[Read-Only]

Type:

(double)

property size_x: float

[Read-Only]

Type:

(float)

property size_y: float

[Read-Only]

Type:

(float)

property visible_in_designer: bool

[Read-Only]

Type:

(bool)