unreal.DataLayerInstanceWithAsset

class unreal.DataLayerInstanceWithAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataLayerInstance

Data Layer Instance with Asset

C++ Source:

  • Module: Engine

  • File: DataLayerInstanceWithAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layer_asset (DataLayerAsset): [Read-Write]

  • initial_runtime_state (DataLayerRuntimeState): [Read-Write] Initial runtime state of this data layer instance. Only supported if it’s runtime and not client/server only.

  • is_included_in_actor_filter_default (bool): [Read-Write] Whether actors assigned to this DataLayer are included by default when used in a filter

  • is_initially_loaded_in_editor (bool): [Read-Write] Determines the default value of the data layer’s loaded state in editor if it hasn’t been changed in data layer outliner by the user

  • is_initially_visible (bool): [Read-Write] Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map