unreal.DataLayerManager
¶
- class unreal.DataLayerManager(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Data Layer Manager
C++ Source:
Module: Engine
File: DataLayerManager.h
Editor Properties: (see get_editor_property/set_editor_property)
on_data_layer_instance_runtime_state_changed
(OnDataLayerInstanceRuntimeStateChanged): [Read-Write]
- get_data_layer_instance_effective_runtime_state(data_layer_instance) DataLayerRuntimeState ¶
Get Data Layer Instance Effective Runtime State
- Parameters:
data_layer_instance (DataLayerInstance) –
- Return type:
- get_data_layer_instance_from_asset(data_layer_asset) DataLayerInstance ¶
Get Data Layer Instance from Asset
- Parameters:
data_layer_asset (DataLayerAsset) –
- Return type:
- get_data_layer_instance_from_name(data_layer_instance_name) DataLayerInstance ¶
Get Data Layer Instance from Name
- Parameters:
data_layer_instance_name (Name) –
- Return type:
- get_data_layer_instance_runtime_state(data_layer_instance) DataLayerRuntimeState ¶
Get Data Layer Instance Runtime State
- Parameters:
data_layer_instance (DataLayerInstance) –
- Return type:
- get_data_layer_instances() Array[DataLayerInstance] ¶
Get Data Layer Instances
- Return type:
- property on_data_layer_instance_runtime_state_changed: OnDataLayerInstanceRuntimeStateChanged¶
[Read-Write]
- set_data_layer_instance_runtime_state(data_layer_instance, state, is_recursive=False) bool ¶
Set Data Layer Instance Runtime State
- Parameters:
data_layer_instance (DataLayerInstance) –
state (DataLayerRuntimeState) –
is_recursive (bool) –
- Return type:
- set_data_layer_runtime_state(data_layer_asset, state, is_recursive=False) bool ¶
Set Data Layer Runtime State
- Parameters:
data_layer_asset (DataLayerAsset) –
state (DataLayerRuntimeState) –
is_recursive (bool) –
- Return type: