unreal.DataRegistryItemAcquiredBPCallback

class unreal.DataRegistryItemAcquiredBPCallback(*args: Any, **kwargs: Any)

Bases: DelegateBase

Blueprint delegate called when item is loaded, you will need to re-query the cache

Parameters:

C++ Source:

  • Plugin: DataRegistry

  • Module: DataRegistry

  • File: DataRegistryTypes.h