unreal.DataRegistryItemAcquiredBPCallback
¶
- class unreal.DataRegistryItemAcquiredBPCallback(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Blueprint delegate called when item is loaded, you will need to re-query the cache
- Parameters:
item_id (DataRegistryId) –
resolved_lookup (DataRegistryLookup) –
status (DataRegistryAcquireStatus) –
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h