class unreal.DatasmithMeshActorElement(outer=None, name='None')

Bases: unreal.DatasmithActorElement

  • UDatasmithMeshActorElement

C++ Source:

  • Plugin: DatasmithImporter
  • Module: DatasmithImporter
  • File: DatasmithUObjectElements.h
add_material_override(material) → None

Adds a new material to the Actor Element

Parameters:material (DatasmithMaterialIDElement) –
get_bounding_box_size() → Vector

Get the Bounding Box of the Actor as a Vector. X is Width, Y is Height, Z is Depth. The value will are taken from the MeshElement and are factored by the Actor Scale. Bounding Box size can only be calculated if the Mesh can be found.

Return type:Vector
get_material_overrides_count() → int32

Get the amount of materials on this mesh

Return type:int32
get_materials() -> Array(DatasmithMaterialIDElement)

Get the i-th material of this actor

Return type:Array(DatasmithMaterialIDElement)
get_mesh_element() → DatasmithMeshElement

Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it’s the case it will return an invalid MeshElement.

Return type:DatasmithMeshElement
get_static_mesh_path_name() → str

Get the path name of the StaticMesh associated with the actor

Return type:str
remove_material_override(material) → None

Get the amount of materials on this mesh

Parameters:material (DatasmithMaterialIDElement) –
set_static_mesh_path_name(static_mesh_name) → None

Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene

Parameters:static_mesh_name (str) –