unreal.DeterminePlayerControllersTargetPolicyParams

class unreal.DeterminePlayerControllersTargetPolicyParams(output_provider: VCamOutputProviderBase = Ellipsis, camera_to_affect: CineCameraComponent = Ellipsis, new_is_active: bool = False)

Bases: StructBase

Determine Player Controllers Target Policy Params

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: GameplayViewTargetPolicy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_to_affect (CineCameraComponent): [Read-Write] The camera the output provider is associated with.

  • new_is_active (bool): [Read-Write] Whether the output provider will be made active or inactive.

  • output_provider (VCamOutputProviderBase): [Read-Write] The output provider in question

property camera_to_affect: CineCameraComponent

[Read-Write] The camera the output provider is associated with.

Type:

(CineCameraComponent)

property new_is_active: bool

[Read-Write] Whether the output provider will be made active or inactive.

Type:

(bool)

property output_provider: VCamOutputProviderBase

[Read-Write] The output provider in question

Type:

(VCamOutputProviderBase)