unreal.DeterminismTestResult

class unreal.DeterminismTestResult(test_result_title: Name = 'None', test_result_name: str = '', seed: int = 0, data_types_tested: PCGDataType = 0, test_results: None = {}, additional_details: None = [], flag_raised: bool = False)

Bases: StructBase

Determinism Test Result

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDeterminismTestsCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_details (Array[str]): [Read-Write] A mapping of [test name : additional details]

  • data_types_tested (PCGDataType): [Read-Write] BitFlags for which data types were tested

  • flag_raised (bool): [Read-Write] T/F whether a flag has been raised on this node’s tests (for UI)

  • seed (int32): [Read-Write]

  • test_result_name (str): [Read-Only] The node’s name

  • test_result_title (Name): [Read-Only] The node’s title

  • test_results (Map[Name, DeterminismLevel]): [Read-Write] A mapping of [test names : test results]

property additional_details: None

additional details]

Type:

(Array[str])

Type:

[Read-Write] A mapping of [test name

property data_types_tested: PCGDataType

[Read-Write] BitFlags for which data types were tested

Type:

(PCGDataType)

property flag_raised: bool

[Read-Write] T/F whether a flag has been raised on this node’s tests (for UI)

Type:

(bool)

property seed: int

[Read-Write]

Type:

(int32)

property test_result_name: str

[Read-Only] The node’s name

Type:

(str)

property test_result_title: Name

[Read-Only] The node’s title

Type:

(Name)

property test_results: None

test results]

Type:

(Map[Name, DeterminismLevel])

Type:

[Read-Write] A mapping of [test names