unreal.DeviceSnapshots

class unreal.DeviceSnapshots(entries: None = [])

Bases: StructBase

The struct is a container class that stores instances of FDeviceSnapshot instances. It is a helper class to be used in blueprints as a value of TMap container.

C++ Source:

  • Plugin: TargetDeviceServicesScripting

  • Module: TargetDeviceServicesScripting

  • File: TargetDeviceServicesBPFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[DeviceSnapshot]): [Read-Write] Stores array of device snapshots.

property entries: None

[Read-Only] Stores array of device snapshots.

Type:

(Array[DeviceSnapshot])