unreal.DeviceTriggerBaseData

class unreal.DeviceTriggerBaseData(affected_triggers: InputDeviceTriggerMask = Ellipsis, reset_upon_completion: bool = False)

Bases: StructBase

UInputDeviceTriggerEffect

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affected_triggers (InputDeviceTriggerMask): [Read-Write] Which trigger this property should effect

  • reset_upon_completion (bool): [Read-Write] True if the triggers should be reset after the duration of this device property

property affected_triggers: InputDeviceTriggerMask

[Read-Write] Which trigger this property should effect

Type:

(InputDeviceTriggerMask)

property reset_upon_completion: bool

[Read-Write] True if the triggers should be reset after the duration of this device property

Type:

(bool)