unreal.DeviceTriggerTriggerVibrationData

class unreal.DeviceTriggerTriggerVibrationData(trigger_position_curve: CurveFloat = Ellipsis, vibration_frequency_curve: CurveFloat = Ellipsis, vibration_amplitude_curve: CurveFloat = Ellipsis)

Bases: StructBase

UInputDeviceTriggerVibrationProperty

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • trigger_position_curve (CurveFloat): [Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)

  • vibration_amplitude_curve (CurveFloat): [Read-Write] The amplitude of the vibration

  • vibration_frequency_curve (CurveFloat): [Read-Write] The frequency of the vibration

property trigger_position_curve: CurveFloat

[Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)

Type:

(CurveFloat)

property vibration_amplitude_curve: CurveFloat

[Read-Write] The amplitude of the vibration

Type:

(CurveFloat)

property vibration_frequency_curve: CurveFloat

[Read-Write] The frequency of the vibration

Type:

(CurveFloat)