unreal.DialogueContextMapping

class unreal.DialogueContextMapping

Bases: unreal.StructBase

Dialogue Context Mapping

C++ Source:

  • Module: Engine
  • File: DialogueWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context (DialogueContext): [Read-Write] The context of the dialogue.

  • localization_key_format (str): [Read-Write] The format string to use when generating the localization key for this context. This must be unique within the owner dialogue wave. Available format markers:

    • {ContextHash} - A hash generated from the speaker and target voices.
  • sound_wave (SoundWave): [Read-Write] The soundwave to play for this dialogue.